Difference between revisions of "Religion"
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|Law | |Law | ||
|[[Vymera]] | |[[Vymera]] | ||
− | |Vreja | + | |[[Vreja]] |
|Order | |Order | ||
|- | |- | ||
|The Sun | |The Sun | ||
|[[Atarr]] | |[[Atarr]] | ||
− | |Myrnia | + | |[[Myrnia]] |
|Clarity | |Clarity | ||
|- | |- | ||
− | |War | + | |War |
|[[Enara]] | |[[Enara]] | ||
− | |Aarun | + | |[[Aarun]] |
− | | | + | |Entropy |
|- | |- | ||
|Trickery* | |Trickery* | ||
|[[Ybris]]* | |[[Ybris]]* | ||
− | |Kinsmir | + | |[[Kinsmir]] |
| rowspan="2" |Artifice | | rowspan="2" |Artifice | ||
|- | |- | ||
|Trade* | |Trade* | ||
|[[Treth]]* | |[[Treth]]* | ||
− | |Tordir | + | |[[Tordir]] |
|- | |- | ||
|Beasts | |Beasts | ||
− | |Temos | + | |[[Temos]] |
− | |Hros | + | |[[Hros]] |
|Nature | |Nature | ||
|- | |- | ||
|Birth, Death | |Birth, Death | ||
− | |Lamera | + | |[[Lamera]] |
− | |Jormun | + | |[[Jormun]] |
|Change | |Change | ||
|- | |- | ||
|The Night | |The Night | ||
− | |Ophine | + | |[[Ophine]] |
− | |Haalorn | + | |[[Haalorn]] |
|Mystery | |Mystery | ||
|- | |- | ||
|Magic | |Magic | ||
− | |Ilene | + | |[[Ilene]] |
− | |Inge | + | |[[Inge]] |
|Insight | |Insight | ||
|- | |- | ||
|The Ocean | |The Ocean | ||
− | |Yona | + | |[[Yona]] |
− | |Jaarvin | + | |[[Jaarvin]] |
|Wisdom | |Wisdom | ||
|- | |- | ||
|Storms | |Storms | ||
− | |Vexa | + | |[[Vexa]] |
− | |Draaga | + | |[[Draaga]] |
− | | | + | |Discord |
|- | |- | ||
|Healing | |Healing | ||
− | |Hadros | + | |[[Hadros]] |
− | |Vilgorn | + | |[[Vilgorn]] |
− | | | + | |Restoration |
|- | |- | ||
|Life, The Afterlife | |Life, The Afterlife | ||
− | | colspan="2" |Jaaldir | + | | colspan="2" |[[Jaaldir]] |
|Continuity | |Continuity | ||
|} | |} | ||
− | ''* According to Araxian mythology, Treth was once a mortal who | + | ''* According to Araxian mythology, Treth was once a mortal who struck a deal with the trickster god Ybris and thus attained divinity. Main article: [[Treth and Ybris]]'' |
== The Divine Construction == | == The Divine Construction == | ||
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!Wisdom | !Wisdom | ||
|- | |- | ||
− | ! | + | !Entropy |
| colspan="2" rowspan="2" | | | colspan="2" rowspan="2" | | ||
!Change | !Change | ||
|- | |- | ||
!Continuity | !Continuity | ||
− | ! | + | !Restoration |
|- | |- | ||
!Insight | !Insight | ||
!Nature | !Nature | ||
!Mystery | !Mystery | ||
− | ! | + | !Discord |
|} | |} | ||
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[[Dumecia]] is the oldest continuous civilization in the world. As such, it is unique in a number of ways. One of these is that it has a unique monotheistic religion that is distinct from most other of the world's religions. | [[Dumecia]] is the oldest continuous civilization in the world. As such, it is unique in a number of ways. One of these is that it has a unique monotheistic religion that is distinct from most other of the world's religions. | ||
− | Traditional Dumecian belief focuses on the river Dumec, which runs from north to south through the middle of the city. The river is seen as an embodiment of the nature of life itself: It begins small and uncertain, as in the source of the river in the mountains to the north, grows up to be strong and powerful, flows through its course providing lifegiving fresh water to the people of the city, then mires in its old age in the swamps to the south, before gradually being lost into the ocean. So, it is said, are people in their lives brought together in confluence before being returned to the sea. In time, they will be reborn as | + | Traditional Dumecian belief focuses on the river Dumec, which runs from north to south through the middle of the city. The river is seen as an embodiment of the nature of life itself: It begins small and uncertain, as in the source of the river in the mountains to the north, grows up to be strong and powerful, flows through its course providing lifegiving fresh water to the people of the city, then mires in its old age in the swamps to the south, before gradually being lost into the ocean. So, it is said, are people in their lives brought together in confluence before being returned to the sea. In time, they will be reborn as snow to fall upon the mountain once ago, then wait for their time to once again flow through the river of life. |
Due to its extreme age, the origins of this belief system are very uncertain. There is a sect which argues that the theological river is not the literal river that runs through the city, but simply an allegory for how to lead a virtuous life and find one's place in their community. Another sect believes the original worship was not focused on the river of water, but of the green and blue aether streams which flow alongside the Dumec before fanning out into [[The Wilds]] and the depths of the [[Arcane Ocean]], respectively. | Due to its extreme age, the origins of this belief system are very uncertain. There is a sect which argues that the theological river is not the literal river that runs through the city, but simply an allegory for how to lead a virtuous life and find one's place in their community. Another sect believes the original worship was not focused on the river of water, but of the green and blue aether streams which flow alongside the Dumec before fanning out into [[The Wilds]] and the depths of the [[Arcane Ocean]], respectively. | ||
== Dholish/Hengian Heroes == | == Dholish/Hengian Heroes == | ||
− | The shared culture of Dhol and Henge rejects magic and the very notion of divinity, dismissing the so-called "gods" as simply very delusional people who have been | + | The shared culture of Dhol and Henge rejects magic and the very notion of divinity, dismissing the so-called "gods" as simply very delusional people who have been consumed by the sickness of magic. Such lost and pitiable fools are of course unworthy of veneration. Instead, the people of Dhol and Henge primarily venerate a pseudo-pantheon of heroic figures from their own history, who they do not view as gods, but rather simply as exemplary people who embody the virtues of their culture and the lens through which they view their world. |
− | Somewhat ironically, the name for the Hengian hero Jaaldir has come to be the common name for the Araxian guardian of the afterlife, whose Araxian name (Bargus) fell out of favor due to it being considered bad luck to speak his name. The real Jaaldir is said to have been an undertaker who tirelessly watched over and cared for the ancient burial grounds of Henge and who learned and shared the stories of everyone he ever laid to rest. | + | Somewhat ironically, the name for the Hengian hero Jaaldir has come to be the common name for the Araxian guardian of the afterlife, whose Araxian name (Bargus) fell out of favor due to it being considered bad luck to speak his name. The real Jaaldir is said to have been an undertaker who tirelessly watched over and cared for the ancient burial grounds of Henge and who learned and shared the stories of everyone he ever laid to rest. The common call-and-response blessing "unto death, may you live on / on borrowed breath, in tale and song" is attributed to him. |
Latest revision as of 20:11, 24 August 2024
There are several major religions in the world of Delgar, most of them related in one way or another to the common pantheon.
The Common Pantheon
The Common Pantheon consists of 12 gods of different domains worshipped primarily throughout the Araxian Empire. These same deities are viewed as aspects of a monistic whole within the Belgritian Church of the Divine Construction and their domains are associated with various Dholish/Hengian heroes within their nontheistic system of hero veneration.
Domain | Araxian Name | Dholish/Hengian Hero | Divine Construction Aspect |
---|---|---|---|
Law | Vymera | Vreja | Order |
The Sun | Atarr | Myrnia | Clarity |
War | Enara | Aarun | Entropy |
Trickery* | Ybris* | Kinsmir | Artifice |
Trade* | Treth* | Tordir | |
Beasts | Temos | Hros | Nature |
Birth, Death | Lamera | Jormun | Change |
The Night | Ophine | Haalorn | Mystery |
Magic | Ilene | Inge | Insight |
The Ocean | Yona | Jaarvin | Wisdom |
Storms | Vexa | Draaga | Discord |
Healing | Hadros | Vilgorn | Restoration |
Life, The Afterlife | Jaaldir | Continuity |
* According to Araxian mythology, Treth was once a mortal who struck a deal with the trickster god Ybris and thus attained divinity. Main article: Treth and Ybris
The Divine Construction
The dominant religion of Belgrit is the Church of the Divine Construction, which holds that the deities of the twelve domains are more clearly understood as aspects of a unified whole, much as the individual Kingdoms of Belgrit unified to form the Republic of Belgrit. In fact, it is this religious institution which conceived Belgritian democracy under the leadership of Father Belger I, for whom the Republic is named.
Churches of the Divine Construction are constructed in a square shape with 12 columns along the perimeter (4 on each side) representing the 12 aspects of the Divine Construction in their binary symmetry and cyclic interrelations. The altar and meeting space in the center represents the unity of these aspects.
Order | Clarity | Artifice | Wisdom |
---|---|---|---|
Entropy | Change | ||
Continuity | Restoration | ||
Insight | Nature | Mystery | Discord |
Dumecian Monotheism
Dumecia is the oldest continuous civilization in the world. As such, it is unique in a number of ways. One of these is that it has a unique monotheistic religion that is distinct from most other of the world's religions.
Traditional Dumecian belief focuses on the river Dumec, which runs from north to south through the middle of the city. The river is seen as an embodiment of the nature of life itself: It begins small and uncertain, as in the source of the river in the mountains to the north, grows up to be strong and powerful, flows through its course providing lifegiving fresh water to the people of the city, then mires in its old age in the swamps to the south, before gradually being lost into the ocean. So, it is said, are people in their lives brought together in confluence before being returned to the sea. In time, they will be reborn as snow to fall upon the mountain once ago, then wait for their time to once again flow through the river of life.
Due to its extreme age, the origins of this belief system are very uncertain. There is a sect which argues that the theological river is not the literal river that runs through the city, but simply an allegory for how to lead a virtuous life and find one's place in their community. Another sect believes the original worship was not focused on the river of water, but of the green and blue aether streams which flow alongside the Dumec before fanning out into The Wilds and the depths of the Arcane Ocean, respectively.
Dholish/Hengian Heroes
The shared culture of Dhol and Henge rejects magic and the very notion of divinity, dismissing the so-called "gods" as simply very delusional people who have been consumed by the sickness of magic. Such lost and pitiable fools are of course unworthy of veneration. Instead, the people of Dhol and Henge primarily venerate a pseudo-pantheon of heroic figures from their own history, who they do not view as gods, but rather simply as exemplary people who embody the virtues of their culture and the lens through which they view their world.
Somewhat ironically, the name for the Hengian hero Jaaldir has come to be the common name for the Araxian guardian of the afterlife, whose Araxian name (Bargus) fell out of favor due to it being considered bad luck to speak his name. The real Jaaldir is said to have been an undertaker who tirelessly watched over and cared for the ancient burial grounds of Henge and who learned and shared the stories of everyone he ever laid to rest. The common call-and-response blessing "unto death, may you live on / on borrowed breath, in tale and song" is attributed to him.