Anonymous

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From Delgar
51 bytes added ,  20:31, 4 September 2023
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## Reason for becoming an adventurer
 
## Reason for becoming an adventurer
   −
== Race/Class/Culture Compatibility ==
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=== Race/Class/Culture Compatibility ===
 
Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options.  
 
Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options.  
 
{| class="wikitable"
 
{| class="wikitable"
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!Dwarf
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!Dwarf<sup>5</sup>
 
|✅
 
|✅
 
|✅
 
|✅
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|✅
 
|✅
 
|}
 
|}
  −
== 5e Classes ==
   
{| class="wikitable"
 
{| class="wikitable"
 
!
 
!
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|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
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|Dwarf
 
|✅
 
|✅
 
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|✅
 
|✅
 
|⚠️<sup>3</sup>
 
|⚠️<sup>3</sup>
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|✅
 
|✅
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|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
|✅
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|✅<sup>4</sup>
 
|✅
 
|✅
 
|✅
 
|✅
 
|-
 
|-
 
!Monk
 
!Monk
|Ao<sup>4</sup>
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|Ao Human
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|Lizardfolk
 
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|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
|✅
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|✅<sup>4</sup>
 
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|
 
|✅
 
|✅
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|✅
 
|✅
 
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|Gnome
 
|✅
 
|✅
 
|✅
 
|✅
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|✅
 
|✅
 
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|Gnome
 
|✅
 
|✅
 
|✅
 
|✅
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|Gnome
 
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|✅
 
|✅
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|Gnome
 
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# Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim.
 
# Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim.
 
# Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available.
 
# Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available.
# All monks must be from Ao specifically
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# Dwarves cannot be Eldritch Knights or Arcane Tricksters
    
#
 
#