Anonymous

Changes

From Delgar
13 bytes added ,  20:31, 4 September 2023
Line 13: Line 13:  
## Reason for becoming an adventurer
 
## Reason for becoming an adventurer
   −
== Race/Class/Culture Compatibility ==
+
=== Race/Class/Culture Compatibility ===
 
Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options.  
 
Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options.  
 
{| class="wikitable"
 
{| class="wikitable"
Line 43: Line 43:  
|
 
|
 
|-
 
|-
!Dwarf
+
!Dwarf<sup>5</sup>
 
|✅
 
|✅
 
|✅
 
|✅
Line 71: Line 71:  
|-
 
|-
 
!Wood Elf
 
!Wood Elf
|✅
  −
|✅
  −
|
  −
|
  −
|
  −
|✅
  −
|
  −
|-
  −
!Lizardfolk
   
|✅
 
|✅
 
|✅
 
|✅
Line 151: Line 142:  
|✅
 
|✅
 
|}
 
|}
  −
== 5e Classes ==
   
{| class="wikitable"
 
{| class="wikitable"
 
!
 
!
Line 166: Line 155:  
|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
|
+
|Dwarf
 
|✅
 
|✅
 
|
 
|
Line 174: Line 163:  
|✅
 
|✅
 
|⚠️<sup>3</sup>
 
|⚠️<sup>3</sup>
|
+
|
 
|
 
|
 
|✅
 
|✅
Line 198: Line 187:  
|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
|✅
+
|✅<sup>4</sup>
 
|✅
 
|✅
 
|✅
 
|✅
 
|-
 
|-
 
!Monk
 
!Monk
|Ao<sup>4</sup>
+
|Ao Human
|
   
|
 
|
 
|
 
|
 
|
 
|
 +
|Lizardfolk
 
|
 
|
 
|-
 
|-
Line 230: Line 219:  
|✅
 
|✅
 
|✅<sup>3</sup>
 
|✅<sup>3</sup>
|✅
+
|✅<sup>4</sup>
 
|
 
|
 
|✅
 
|✅
Line 238: Line 227:  
|✅
 
|✅
 
|
 
|
|
+
|Gnome
 
|✅
 
|✅
 
|✅
 
|✅
Line 246: Line 235:  
|✅
 
|✅
 
|
 
|
|
+
|Gnome
 
|✅
 
|✅
 
|✅
 
|✅
Line 254: Line 243:  
|
 
|
 
|
 
|
|
+
|Gnome
 
|
 
|
 
|✅
 
|✅
Line 262: Line 251:  
|
 
|
 
|
 
|
|
+
|Gnome
 
|
 
|
 
|
 
|
Line 272: Line 261:  
# Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim.
 
# Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim.
 
# Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available.
 
# Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available.
# All monks must be from Ao specifically
+
# Dwarves cannot be Eldritch Knights or Arcane Tricksters
    
#
 
#