Character Creation: Difference between revisions
From Delgar
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## Reason for becoming an adventurer | ## Reason for becoming an adventurer | ||
== Race/Class/Culture Compatibility == | === Race/Class/Culture Compatibility === | ||
Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options. | Your character's Culture may be determined by where they are from or where their parents are from. Some Cultures limit Race and Class options. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
!Dwarf | !Dwarf<sup>5</sup> | ||
|✅ | |✅ | ||
|✅ | |✅ | ||
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|- | |- | ||
!Wood Elf | !Wood Elf | ||
|✅ | |✅ | ||
|✅ | |✅ | ||
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|✅ | |✅ | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|✅ | |✅ | ||
|✅<sup>3</sup> | |✅<sup>3</sup> | ||
| | |Dwarf | ||
|✅ | |✅ | ||
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|⚠️<sup>3</sup> | |⚠️<sup>3</sup> | ||
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|✅ | |✅ | ||
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|✅ | |✅ | ||
|✅<sup>3</sup> | |✅<sup>3</sup> | ||
|✅ | |✅<sup>4</sup> | ||
|✅ | |✅ | ||
|✅ | |✅ | ||
|- | |- | ||
!Monk | !Monk | ||
|Ao | |Ao Human | ||
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|Lizardfolk | |||
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|✅ | |✅ | ||
|✅<sup>3</sup> | |✅<sup>3</sup> | ||
|✅ | |✅<sup>4</sup> | ||
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| | |Gnome | ||
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|✅ | |✅ | ||
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|✅ | |✅ | ||
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| | |Gnome | ||
|✅ | |✅ | ||
|✅ | |✅ | ||
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| | |Gnome | ||
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| | |Gnome | ||
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# Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim. | # Dvergur is the common culture of the Dwarven / Gnomish subterranean settlements of Dvivverdelv, Zur-Tanak, and Kazdim. | ||
# Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available. | # Henge and Dhol share a common culture in which magic is forbidden. A character from this culture cannot be any subclass with the Spellcasting feature or access to any spells (e.g. Arcane Trickster, Eldritch Knight) A special exemption is made for the Bard: Dholish/Hengian bards replace Spellcasting with a feature called Skald's Craft, which grants limited access to the Bard spell list to only those spells which can be justified as non-magical effects, e.g. Animal Friendship, Bane, Calm Emotions, and Comprehend Languages. Spells which cannot be explained in this manner (Mage Hand, Light, Thunderwave) are not available. | ||
# | # Dwarves cannot be Eldritch Knights or Arcane Tricksters | ||
# | # | ||
