These are house rules and setting notes to keep in mind for D&D 5e campaigns set in this world.
These are house rules and setting notes to keep in mind for D&D 5e campaigns set in this world.
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== No Death Saving Throws ==
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When you reach 0 HP, you fall unconscious but you don't roll death saves. You must be stabilized by a Medicine check (DC 11) or an appropriate spell or item (Spare the Dying, Potion of Healing, etc.) within 1 minute (10 rounds) or the end of the fight, whichever is later, or you die. When stabilized, you roll on a d20 injury table (on a 1, it's a false hope, you're dead).