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== No Death Saving Throws  ==
 
== No Death Saving Throws  ==
 
When you reach 0 HP, you fall unconscious but you don't roll death saves. You must be stabilized by a Medicine check (DC 11) or an appropriate spell or item (Spare the Dying, Potion of Healing, etc.) within 1 minute (10 rounds) or the end of the fight, whichever is later, or you die. When stabilized, you roll on a d20 injury table (on a 1, it's a false hope, you're dead).
 
When you reach 0 HP, you fall unconscious but you don't roll death saves. You must be stabilized by a Medicine check (DC 11) or an appropriate spell or item (Spare the Dying, Potion of Healing, etc.) within 1 minute (10 rounds) or the end of the fight, whichever is later, or you die. When stabilized, you roll on a d20 injury table (on a 1, it's a false hope, you're dead).
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== Resurrection is Dangerous ==
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The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer.
    
== Languages ==
 
== Languages ==
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| Belgritian and Dumecian are both descended from Old Dumeric.
 
| Belgritian and Dumecian are both descended from Old Dumeric.
 
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== Resurrection is Dangerous ==
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The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer.