Difference between revisions of "Playable Races"

From Delgar
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Which races are available to play in a given campaign is given by the "fantasy tier" of that campaign.
 
Which races are available to play in a given campaign is given by the "fantasy tier" of that campaign.
  
* Tier I - [[#Humans|Humans]] only
+
* Tier I - Humans only
* Tier II - Humans and [[#Demihumans|Demihumans]]
+
* Tier II - Humans and Demihumans
* Tier III - Humans, Demihumans, and [[#Monstrous Humanoids|Monstrous Humanoids]]
+
* Tier III - Tier II + Monstrous Humanoids
* Tier IV - Humans, Demihumans, Monstrous Humanoids, and [[#Beastfolk|Beastfolk]]
+
* Tier IV - Tier III + Beastfolk
* Tier V - Humans, Demihumans, Monstrous Humanoids, Beastfolk, and [[#Planetouched|Planetouched]]
 
* Tier VI - everything on this page
 
  
 
=== Humans and Demihumans ===
 
=== Humans and Demihumans ===
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* [[Dwarves]]
 
* [[Dwarves]]
 
* [[Elves]]
 
* [[Elves]]
** [[Dark Elves]]
+
**[[Light Elves]]
** [[Light Elves]]
+
**[[Wood Elves]]
** [[Wood Elves]]
 
 
* [[Gnomes]]
 
* [[Gnomes]]
* [[Half-elves]]
 
* [[Half-orcs]]
 
 
* [[Halflings]]
 
* [[Halflings]]
  
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* [[Centaur (Race)]]
 
* [[Centaur (Race)]]
 
* [[Goblin (Race)]]
 
* [[Goblin (Race)]]
* [[Kobold (Race)]]
 
 
* [[Orc (Race)]]
 
* [[Orc (Race)]]
* [[Merfolk (Race)]]
 
  
 
=== Beastfolk ===
 
=== Beastfolk ===
* [[Birdfolk (Race)]]
 
 
* [[Lizardfolk (Race)]]
 
* [[Lizardfolk (Race)]]
 
* [[Minotaur (Race)]]
 
* [[Minotaur (Race)]]
 
* [[Catfolk (Race)]]
 
* [[Catfolk (Race)]]
* [[Turtlefolk (Race)]]
 
 
* [[Serpentfolk (Race)]]
 
* [[Serpentfolk (Race)]]
 
=== Planetouched ===
 
* [[Celestial (Race)]]
 
* [[Fiendling (Race)]]
 
* [[Elementalkin (Race)]]
 
 
=== Others ===
 
* [[Construct (Race)]]
 
 
=== Centaurs ===
 
Half man, half horse. How many lungs do they have? Nobody knows. What we do know is that most of them live in nomadic tribes stretched out across the plains of Ambervale and Henge
 
 
=== Goblin ===
 
The smallest of the goblinoids, goblins are short, green, and often chaotic creatures. While most goblins belong to clans where they seek protection from bigger and stronger hobgoblins and bugbears, some few, often the more educated ones, wind up in civilized society. What they lack in physical strength they make up for in cleverness, and even poorly educated goblins have proven themselves to be reliable trap-builders and inventors. They are common throughout the world.
 
=== Merfolk ===
 
== Beastfolk ==
 
=== Birdfolk ===
 
=== Lizardfolk ===
 
Hailing from the marshes of southern Edrys and many of the tropical islands south of Delun, most lizardfolk adopt a tribal lifestyle and are regarded as skilled sailors and fishermen. They are not an uncommon sight on a Belgritian merchant vessel.
 
=== Minotaurs ===
 
Beastly humanoids with bovine features, minotaurs hail from Dhol and Ao. Despite their beastly appearance, they are often quite calm and good-natured, although you really wouldn't want to get in a fight with one. They are found in small numbers throughout the world, including in civilized lands as well as small tribes.
 
=== Catfolk ===
 
=== Turtlefolk ===
 
=== Serpentfolk ===
 
== Planetouched ==
 
=== Celestials ===
 
 
=== Fiendlings ===
 
 
=== Construct ===
 
The warforged were created as weapons of war by the artificers of the [[Araxian Empire]] to fight in the [[Chaos War]].
 
 
When the Empire lost that war, the [[Autumn Phoenix]] imbued the warforged with sentience and freed them. No new warforged are created, so they are quite rare.
 

Revision as of 17:45, 25 January 2023

Fantasy Tiers

Which races are available to play in a given campaign is given by the "fantasy tier" of that campaign.

  • Tier I - Humans only
  • Tier II - Humans and Demihumans
  • Tier III - Tier II + Monstrous Humanoids
  • Tier IV - Tier III + Beastfolk

Humans and Demihumans

Monstrous Humanoids

Beastfolk