House Rules & Setting Notes: Difference between revisions

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= House Rules =
These are house rules and setting notes to keep in mind for D&D 5e campaigns set in this world.


== No Death Saving Throws  ==
== Resurrection is Dangerous ==
When you reach 0 HP, you fall unconscious but you don't roll death saves. You must be stabilized by a Medicine check (DC 11) or an appropriate spell or item (Spare the Dying, Potion of Healing, etc.) within 1 minute (10 rounds) or the end of the fight, whichever is later, or you die. When stabilized, you roll on a d20 injury table (on a 1, it's a false hope, you're dead).
The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer.


== Languages ==
== Languages ==
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! Similarity
! Similarity
|-
|-
| Al-Uqh
| [[Al-Uqh]]
| Al-Uqhid
| [[Al-Uqhid]]
| Krakhsha ("Crackjaw")
| [[Krakhsha]] ("Crackjaw")
| Low
| Low
|-
|-
| Ao
| [[Ao]]
| Ao
| [[Ao language|Ao]]
| Jibari ("Gibberish")
| [[Jibari]] ("Gibberish")
| Low
| Low
|-
|-
| Ambervale
| [[Ambervale]]
| Gabberwain
| [[Gabberwain]]
| Chitter-Chatter
| [[Chitter-Chatter]]
| Moderate
| Moderate
|-
|-
| Belgrit
| [[Belgrit]]
| Belgritian
| [[Belgritian]]
| Gobble ("Goblin")
| [[Gobble]] ("Goblin")
| Low
| Low
|-
|-
| Dhol
| [[Dhol]]
| Dholsk
| [[Dholsk]]
| Skedki
| [[Skedki]]
| None
| None
|-
|-
| Dumecia
| [[Dumecia]]
| Dumecian
| [[Dumecian]]
| -
| -
| -
| -
|-
|-
| Henge
| [[Henge]]
| Hengske
| [[Hengske]]
| Babelske ("Babble")
| [[Babelske]] ("Babble")
| Moderate
| Moderate
|-
|-
| Ordinatus
| [[Ordinatus]]
| Ordian
| [[Ordian]]
| Orxian ("Orcish")
| [[Orxian]] ("Orcish")
| Moderate
| Moderate
|-
|-
| The Wilds
| [[The Wilds]]
| -
| -
| Eturisi
| [[Eturisi]]
| -
| -
|-
|-
| The World Below
| [[The World Below]]
| Dvergu
| [[Dvergu]]
| Zivvik
| [[Zivvik]]
| Low
| Low
|}
|}
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! LP Cost
! LP Cost
|-
|-
| Ariven
| [[Ariven]]
| Ancient language of Wryth spoken primarily by Light Elves
| Ancient language of Wryth spoken primarily by Light Elves
| 10 (5 for Elves and Half-Elves)
| 10 (5 for Elves and Half-Elves)
|-
|-
| Elvani
| [[Elvani]]
| Ancient language of Wryth spoken primarily by Wood Elves
| Ancient language of Wryth spoken primarily by Wood Elves
| 10 (5 for Elves and Half-Elves)
| 10 (5 for Elves and Half-Elves)
|-
|-
| Draveni
| [[Draveni]]
| Ancient language of Wryth spoken primarily by Dark Elves
| Ancient language of Wryth spoken primarily by Dark Elves
| 10 (free for Dark Elves)
| 10 (free for Dark Elves)
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| 10 (free for Druids)
| 10 (free for Druids)
|-
|-
| Old Dumeric
| [[Old Dumeric]]
| Extinct ancestor language of Dumecian and Belgritian
| Extinct ancestor language of Dumecian and Belgritian
| 10
| 10
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| Belgritian and Dumecian are both descended from Old Dumeric.
| Belgritian and Dumecian are both descended from Old Dumeric.
|}
|}
= Setting Notes =
== Resurrection is Dangerous ==
The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer.