Difference between revisions of "House Rules & Setting Notes"
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= Setting Notes = | = Setting Notes = | ||
− | + | == Resurrection is Dangerous == | |
The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer. | The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer. |
Revision as of 09:11, 14 March 2021
House Rules
Languages
- Ignore whatever languages D&D 5e says you get (except Druidic or Thieves' Cant, those are special).
- You start with the Regional Language of the place you are from (see list below), plus **Araxian** and **Belgritian** (the "common tongues") and any applicable Special Languages.
- You get a number of Language Points (LP) equal to your INT score.
- Spend your LP using the tables below
Regional Languages
Region | Civilized Language (3 LP) | Monster Language (5 LP) | Similarity |
---|---|---|---|
Al-Uqh | Al-Uqhid | Krakhsha ("Crackjaw") | Low |
Ao | Ao | Jibari ("Gibberish") | Low |
Ambervale | Gabberwain | Chitter-Chatter | Moderate |
Belgrit | Belgritian | Gobble ("Goblin") | Low |
Dhol | Dholsk | Skedki | None |
Dumecia | Dumecian | - | - |
Henge | Hengske | Babelske ("Babble") | Moderate |
Ordinatus | Ordian | Orxian ("Orcish") | Moderate |
The Wilds | - | Eturisi | - |
The World Below | Dvergu | Zivvik | Low |
Special Languages
Language | Description | LP Cost |
---|---|---|
Ariven | Ancient language of Wryth spoken primarily by High Elves | 10 (5 for Elves and Half-Elves) |
Elvani | Ancient language of Wryth spoken primarily by Wood Elves | 10 (5 for Elves and Half-Elves) |
Draveni | Ancient language of Wryth spoken primarily by Dark Elves | 10 (free for Dark Elves) |
Druidic | Secret language spoken primarily by Druids | 10 (free for Druids) |
Old Dumeric | Extinct ancestor language of Dumecian and Belgritian | 10 |
Thieves' Cant | Card cipher known by thieves, assassins, and spies throughout the world | 10 (free for Rogues) |
Language Similarity
The languages above are related to each other and evolved naturally over the history of this world. As such, many languages (particularly ones spoken in the same region or historically by related groups of people) exhibit some degree of similarity to other languages, even sometimes to the point of mutual intelligibility (which for sake of simplicity is treated as symmetric). These relationships are captured above in the "Similarity" column of the Regional Languages table, as well as in the following table for languages spoken in different regions:
Language 1 | Language 2 | Similarity | Reason for similarity |
---|---|---|---|
Ao | Eturisi | Low | Unknown |
Araxian | Ordian | Moderate | Araxian and Ordian share a common ancestor language which they inherited from people who lived in the mountains between Araxia and Ordinatus. |
Belgritian | Dumecian | Moderate | The people who settled Belgrit originally came from Dumecia, the oldest human settlement in the world. |
Dholsk | Hengske | Mutually Intelligible | The people who settled Dhol originally came from Henge (a few centuries ago). |
Old Dumeric | Belgritian / Dumecian | Low | Belgritian and Dumecian are both descended from Old Dumeric. |
Setting Notes
Resurrection is Dangerous
The denizens of the afterlife are rather keen on holding onto their new arrivals. A doorway allowing a soul to return to the world of the living also allows less friendly spirits to enter. Expect a difficult fight. Some temples in larger cities have powerful wards to make this process safer.